

- #SIMPLEPLANES MODS NOT WORKING HOW TO#
- #SIMPLEPLANES MODS NOT WORKING MOD#
- #SIMPLEPLANES MODS NOT WORKING FREE#
NOTE: The following video tutorials are outdated.
#SIMPLEPLANES MODS NOT WORKING MOD#
Smoke Trails - An example mod that adds a smoke trail part to the game.Ĭombat Challenges - An example mod that adds several combat based levels to the game.

Visual Studio 2018 Community Edition - Optional but recommended. It may work with newer/older versions, but this is the one which has been verified to be compatible for SimplePlanes modding. The current version has been tested with Unity 2018.4.18. Newer versions of Unity could potentially break compatibility with SimplePlanes modding. Note: Mods may need to be created in a specific version for them to work for SimplePlanes.
#SIMPLEPLANES MODS NOT WORKING FREE#
Unity 2018 - Its free and you can get 2018.4.18 here For Steam users, an up-to-date copy of the mod tools unity package can be found in the game's installation directory under the ModTools folder.


I think n_leaves should just be an additional parameter and prune should be _prune. It is possible that, while growing we do not go into a branch because the next step does not improve much the score, while the following step would improve it greatly - but will not because this path is not chosen. Via pruning the resulting tree is "more optimal". I should probably show how the trees can be different in a case where we prune or not. It leaves me with one question, though: are there cases when pruning is better than regularizing via "min_leaf" or "max_depth"?
#SIMPLEPLANES MODS NOT WORKING HOW TO#
As you said, I should explain more how to read the graphs. Actually R automatically uses such an heuristic. I think the heuristics in this case is to go for the smallest tree with the value of the plateau. This means not pruning is better then pruning (maybe 20 leaves is still pruned but I don't see performance deteriorating), right? If I interpret the example correctly, the more leaves the better.
